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As they are subject to stacking penalties, the third or fourth drone has very little additional benefit. We believe that 10% per level is still a very suitable bonus for a rank 5 skill, and the Drone Interfacing skill will remain very desirable. This will serve to reduce the gulf between T1 and T2 sentries and ensure that players have a clear progression path as they advance in skills and riches. In order to keep the target ship from warping off, it has to be kept in the bubble. Has anyone heard if this is the new normal? For this reason, avoid ordering your non-sentry drones to attack distant targets, because if your drones start to take damage, they likely won't have time to fly back to your ship and dock before being destroyed. Generally, it is advisable to eliminate small ships first, as they can scram and web you or your drones. Some ships, such as most of the force recon cruisers and stealth bombers, like to circle around the edge of a fight applying ewar and/or DPS without coming in to close engagement range with their enemy. Additional dronebay space can be used to bring one or two extra flights of drones (a flight of light drones and a flight of light ECM drones, for example). But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. a Destroyer or a Noctis) will loot and salvage wrecks much faster than your salvage drones and MTU will. Fighter Bomber shield recharge rates will also be cut in half to ensure that they do not regain high passive tank rates. Web modules work over a very limited range, usually less than 10km without boosts. While this usually applies to DPS drones, the same ritual is required in order to deploy advanced drones effectively. As shown in Logistics Drones, a full flight of five medium logistics drones can repair 120 DPS. This time can be up to 60 seconds depending the pilot's drone skills and the range to the target. In theory the factional split should provide variety and interesting choices for players to make. As it falls, it analyzes the atmosphere for temperature, water vapor and pressure. This means you will probably be orbiting enemy ships somewhat below your gun's optimal range. Against a Thorax or Vexor with up to 600DPS, the Tristan may survive 10 seconds. To make up for this added difficulty and expense, Tech Two combat drones gain a 20% advantage in hitpoints, speed, tracking and damage compared to the basic Tech One versions. We will be providing access to them on our test servers as soon as possible to allow you all to try them out for yourself. The Amarr caretakerswere little more th… The reward for your perseverance is some extremely important information about changes to skills coming in the Summer 2014 expansion! Logistics drones can be useful, but can't really replace dedicated logistics cruisers. If you have multiple flights of different drones, you can be very flexible to to what targets you can engage. However, Ogres are the slowest of all the heavy drones, with a speed of 1000m/s (see Drones), which means they will not land on their target quickly. Extending that time to 12 seconds with armor logi drones may just provide the additional lock time a larger, more capable ship needs to become effective on the field. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. All combat drones will now orbit and attack at longer ranges than before. Sentry drones may also come in handy for dealing with some of the longer-ranged NPC battleships. The Shadow will be gaining a 7% damage increase over normal Fighter Bombers to encourage the richest Supercarrier pilots to try it out. As they may be used differently in PvE and PvP, those aspects of combat are described separately. Archons began showing the power of sentry doctrines before that, and the addition of tracking and optimal bonuses for drones on the Ishtar and Dominix catapulted this philosophy into the … They are notable for their excellent hitpoints and tracking, as well as low skill requirements. Drones, however, have a working range from 20km with minimal skills to 60km with maximum skills. We are happy to be able to announce these wide-ranging changes and begin gathering your feedback. It is possible to instruct your drones in EVE to 'guard' or 'assist' players when in a fleet. It is important for current Supercarrier pilots to be prepared for the change in Fighter Bomber volume. Tracking speed values are decreasing to compensate, but all drones will track better than before when at their optimal ranges. 1. None of this will be a surprise to most players, since the relative weakness of Caldari and Amarrian drones has been well known for years. Consider that: It is therefore greatly to your advantage for the drone war to happen near you and distant from your opponent: this will let you swap flights to break your opponent's lock on your drones, and will force your opponent to take a lot of time, or abandon his current flight, any time he wants to swap flights. If your drone bay size is limited, you want to be sure to carry at least one combat drone. This change allows Supercarriers to deal the same damage as they currently enjoy while causing less server load. If enemy ships come too close (keep an eye on your combat readout and note when your sentry drones start missing most of the time), recall your drones, and use your propulsion module/MJD to regain range from enemy ships. Fighters will find that with Drone Interfacing trained to five their basic damage returns to normal and all the other skills and bonuses from Drone Damage Amplifiers are pure additions. Drones have received many improvements in recent years that have increased their stature to that of a main weapon system and expanded the options available to drone users immensely. A propulsion module (Afterburner or MWD) is almost mandatory for cruiser-sized ships (especially Heavy Assault Cruisers or pirate faction cruisers), assuming they can run an afterburner indefinitely (i.e. This won't keep a tackle ship alive forever, but when taking down a single ship of T1 cruiser size or below, this can extend the tackle's life by 20% or more (assuming the DPS ship produces 600 DPS or less). Missile mechanics Sansha's Nation ships in, E-UNI forums: Seamus Donohue's Drone DPS Recommendations for Missions, https://wiki.eveuniversity.org/index.php?title=Drone_mechanics&oldid=164519. The most reliable way to use combat drones in PvP is to tell them to attack your primary target. Logistics and other support ships, such as ECM ships, are notoriously difficult to attack because the can sit well off the attacking fleet. With the Kronos expansion (2014), all combat drones were. Micro Jump Drives (MJDs) are fantastic on sniping battleships; smaller ships should fit propulsion modules (afterburners/microwarpdrives) to get enough range (if you have the space, an afterburner on a MJD-fit battleship will make travelling around the mission sites a lot more painless). While Gallente drones do a bit more damage (about 10% more), it's more effective to use much longer-ranged sentry drones to pick off NPCs as they approach, and only switch to Gallente when they come close. We are also taking this opportunity to provide a small buff to the Shadow Fighter Bomber, a special advanced Sansha variant that is obtained by fighting off incursions. Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. Using drones as your primary weapons lets you control the type of damage you're doing, and can free up space on your ship for salvaging (or other utility modules). As you can see, Amarrian and Caldari drones might as well not exist in their current form. bring an additional Guardian into the fleet to support the battle, possibly replacing a DPS ship). We are swapping the position of the Bouncer and Curator sentries in the damage ranking, and adding tracking to the Bouncers to compensate. Right click on drones. The effects, prerequisites and unlocks provided by these skills will not be changing. This means that the drone skills, including Drone Interfacing, and modules such as Drone Damage Amplifiers will all apply their bonuses to Fighters and Fighter Bombers. Mining drones are available on all but the smallest mining ships and provide additional mining capability. We will be keeping the 20% bonuses to hitpoints, tracking, optimal, and falloff that Tech Two enjoys over Tech One; but instead of the current 20% increase in damage over T1, we will be increasing the base damage multiplier of Tech One sentries and limiting the Tech Two advantage to the 2% per level gained from the racial Drone Specialization skills that will now be required to use T2 sentries. Since the MTU pulled all the wrecks into a nice tight cluster, your (very slow) salvage drones won't need to fly far. Drones have a wide variety of applications: including combat, e-war, logistics, and mining. Drone deployed micro-drifter is a soda-can-sized pod ejected from the drone. (See Targeting time). In a large, mixed fleet this is less important, as your own frigates will (you hope) be able to defend you, but in a small gang or solo situation it can be wise to bring a flight of light drones even if you have the dronebay to bring a full flight of mediums (50m3 dronebay ships like the Thorax and Brutix are good examples of ships where this might apply). If you notice one of these ships hanging around within your drone control range, it can be productive to send your drones after them because: The biggest threat to drones from large ships are smartbombs, which can wipe out most drones within its range in a few cycles (light drones tend to die in just one cycle!). More details about these changes can be found in the following sections. The one exception to this rule are ECM drones, as they are not subject to stacking penalties. Pilots of all abilities and levels are welcome and encouraged to assist, from the newest alpha pilots to the most seasoned Omegas. A small number of battleships (the Hyperion, Armageddon Navy Issue, and the Vindicator) don't have any drone bonuses but still have the bandwidth and dronebay to field a full flight of heavy or sentry drones for a significant DPS boost. It means that drones will be less likely to overshoot their targets. Your drones are probably faster than you, and should be able to catch these ships, EWAR, which some force recons use to defend themselves, doesn't work very well against a flight of drones, Once your drones have locked on to a stealth bomber or force recon, it can no longer cloak even if it jams or sensor damps your own ship's targeting, By forcing a bomber or recon off the field, you can remove a lot of potential DPS or EWAR power, Frigate-sized tacklers who are pinning down key members of your gang, Other drones, if your gang is mostly in small ships which will be threatened more by enemy drones than by their primary weapons, or if the enemy gang is using ships with drone bonuses. You can use them to reduce the DPS you take over the course of a fight, or to give you an opportunity to escape by jamming enemy tackling ships; they are particularly effective in solo and small gangs. However their low speed and underwhelming 15% damage bonus over Tech One leave them without enough value to justify their cost for most players. Null Sec gate camps often include Interdictors ( Eris, Flycatcher, Heretic, Sabre) to provide temporary bubbles, as once they are up, no ship within the bubble can warp away. In the summer release we will be implementing a wide ranging balance rework for drones of all sizes. For example, a Tristan can be armor fit to provide 5K EHP. For people with long histories of playing the game might remember the time when Supercarriers could use regular drones. Drone Assist Wang (Sing Hua) lost their Caldari Shuttle in Z-2Y2Y (Detorid) Total Value: 14,400.00 ISK âAugmentedâ drones will keep their current significant bonuses to HP, tracking and speed, and will see their damage bonus increased to 32% above Tech One drones, putting their damage on par with a fully skilled Tech Two drone. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). Amarr and Caldari drones will recieve a larger range increase than Minmatar and Gallente drones. There are drones from all four empire factions available to you; not only does each faction's drones do a different damage type, but they also have different stats (e.g. When you arrive in a mission pocket, deploy your MTU and engage the rats (don't worry, they will not attack your MTU). I've added Warrior II drones to assist with any frigates that get close. While Gallente drones are more effective against smaller Mordu's Legion ship (cruisers and below), Caldari drones are much more effective against battleships (Gallente drones perform very poorly against Mordu's battleships), and their longer range allows you to pick off enemies as they approach. Mumbai Police in an official release on Monday emphasised that in order to maintain law and order during the New Year celebrations, they will post 40,000 police personnel around the city for the supervision. CCP Fozzie here, bringing your our next dev blog covering some of the exciting changes coming your way in the EVE Online Summer 2014 release. If these drones are applied by dual role ship, it is unlikely that the fleet will be giving up DPS during the time the drones are supporting the tackle ship. However there are several aspects of drone balance that are not yet up to our current standards. To get into brawling range, use your propulsion module to get close - or, if you have the space in your drone bay, deploy sentry drones to pick off NPCs as they fly towards you, and switch to medium or heavy drones when they get close. One of the most obvious issues facing drones in EVE Online is the balance between the drones built by the four Empires. Your drones will continue to fire even if you're jammed, damped or tracking-disrupted. The sentries or heavies can do some DPS to cruiser targets (sentries work quite well on them when their angular velocity is low) and can augment your DPS against battlecruisers and battleships. Currently each size of combat drones (Light, Medium and Heavy) has only half the MWD approach velocity of the size below it. It may sometimes be impossible to kill them using even medium-sized weapons once they settle into a close orbit around you. To provide consistency between all the drone systems in EVE Online, and to provide more options to capital and supercapital pilots in fitting and training, we are expanding all universal drone bonuses from skills and modules to Fighters and Fighter Bombers. To examine the effectiveness of drones in this role, consider the following example: The Vespa EC-600 drone has a strength of 1.5. The bigger the drones, the better the chances of getting valuable rewards. Sentry drones are among the most popular drones in EVE Online, for good reason: They allow drone ships to project instant damage across long distances. The second scenario forces them closer to the attacking fleet which makes them easier to attack. Drone Damage Amplifiers are essential to increase drone DPS, and a Drone Navigation Computer will help your slow heavy drones to catch faster enemies (a Stasis Webifier module can also come in handy for that). You will generally want to shoot the closest and fastest ships first; assuming they are not too close, frigates will evaporate under your drones' fire, and cruisers won't last more than three or four shots. On some drone boat hulls with no weapon bonuses (such as the Myrmidon or Arbitrator) fitting non-racial turrets can be a viable option. With limiting drone assist to only 50 drones max to a person, this will allow things like carrier ratting with alts to still be easy (If you use more than one carrier on more than one account that you own) and incursions will still be easy for drone assists, be it logistics drones or damage drones. What this means is that alliance takes over space which is either unowned or owned by someone else and installs system structures called a Territorial Claim Unit (TCU) and/or an Industrial Hub (IHUB). Much of the best mining in Eve is done in null – but not just any null – in null space owned by a sovereignty(sov) holding alliance. At the same time, we will be increasing the materials required to build Fighter Bombers by a little over 50%. They can provide avariety of functions, such as washing, cleaning, assisting withmovement, and administering medicine.HistoryCaretaker drones were first invented by theamong the Amarr for centuries. The Rupture, for example, could field five light scout drones with one spare, three medium drones, or four lights and one medium - four lights and one medium offer the most DPS, and five lights will outdamage three mediums. That means that on average, all drones will be gaining about 33% more base damage and a character with Drone Interfacing trained to level 5 will see their damage remain constant (ignoring for a moment all the other drone changes being made in this release). T2 mining drones are considerably better than T1, Compete with combat drones for space in the drone bay, Minmatar and Amarr drones are used for their high speed (which make them apply their damage better to fast enemy ships), and for their explosive and EM damage which target the natural weaknesses of. It's been mentioned on the forums but no CCP reply yet. Caldari drones are barely passable, only truly standing out from the crowd when a pilot really wants to deal kinetic damage. Sentry drones muddle all of the above tactics, of course, because a ship that can field them can drop them and remain with them ready to scoop them again - though by doing this they give up the ability to move around the battlefield. We will be keeping their HP and tracking intact, while also giving them speed and damage on-par with Tech Two drones -- although the Navy Drones will still not gain the extra 2% bonus per level from the drone specialization skills. We believe that this change will provide players with many more interesting choices when deciding what drones to load onto their ships and use in combat. At maximum, the capacity of five mining drones approximates that of a strip mining module. Can kill smaller (frigate/cruiser) NPCs, as long as they are relatively far away (and therefore have low angular velocity). Since this is a repetitive process, the drones will mine more ore if your ship is close to the asteroid. We are also splitting the current Combat Drone Operation skill into two new skills, Light Drone Operation and Medium Drone Operation. I know that drones in guard mode will protect the selected member when they are attacked. Drones often require more micromanagement than launchers or turrets. Outsourcing DPS to your drones frees up slots on your ship for utility (such as EWAR, capacitor warfare, logistics), or you can fit weapons to further increase your DPS. The Interdictor can launch more bubbles, but it has a limited supply and a long reload time. In addition to your sentry drones, carry at least a flight of light drones (and, if you can, a flight of medium drones) to take out smaller enemies close in. All of these changes are currently planned for release in the EVE Online Summer 2014 release. Most battleships also have the dronebay space to bring at least a flight of medium drones as well, which will help you deal with NPC cruisers and battlecruisers. A popular choice because they use no capacitor to fire even if you have dronebay! With module-based EWAR # 1 space MMO today are notable for their excellent hitpoints tracking. Ship will be increasing the materials required to build Fighter Bombers by a little over 50 % damped tracking-disrupted. Camp, the MTU will tractor in their skill paths than their racially equivalent sentry drone violators the. 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